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Agor Dirdonen
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Posted - 2008.06.16 10:09:00 -
[1]
Originally by: zulumcar
Originally by: Hannobaal
Originally by: Hrkljus Nano modules need to be stacking nerfed like anything else.
They allready do have stacking penalties.
Yes they do, but there is fundamental diffrence with nano modules vs other ones in term off stacking. U have more then one atribute effecting speed. U have stacking penalty on overdrives/its rigs yes but u aditional gain speed at lowering mass with nanos/polys as well. Those two dont interact with eachother and that makes nano stacking diffrent that fex, damage mods who have bouth rof/damage on same module, armor and shield reisist effected by only 1 atribute as well etc.
MWD thrust vs mass + aditional higher manouverbility with inertias which also gain on bouth mass reductions and own atributes. Clearly nano stacking is a seperate story vs anything else.
You mean the same way shield extenders, shield boosters, shield boost amplifiers, shield hardeners all influence the same attribute too (amount of damage you can sustain during a certain time?).
Last time I checked all these items were not stacking nerfed against each other.
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Agor Dirdonen
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Posted - 2008.06.17 16:44:00 -
[2]
Originally by: Spineker
The problem is 10 guys kill at will with no chance of their victim even firing back.
Guess what 10 blackbirds/falcons/rooks could do against 20 other ships?
yep... indeed.
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Agor Dirdonen
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Posted - 2008.06.18 13:25:00 -
[3]
Mmm, I'm wondering that if I can get a cruiser with a better tank then a Battleship that's not set up for tanking, would this mean that cruisers are overpowered?
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Agor Dirdonen
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Posted - 2008.06.18 18:27:00 -
[4]
Originally by: Sgt Napalm
Originally by: burek
Originally by: Xeronn you should NOT be able to disengage so easely once you engage in a fight
And why exactly should you NOT be able to? No one ever retreated in history of warfare? Come on...
Same reasons WCS were nerfed
No, WCS were nerfed because one or two modules could let you get away 90 percent of the time while still allow you to fit for gank or tank.
If you're set up for nano, you dedicate ALL your lowslots to the nanosetup. There's nothing left for tank or gank. Big difference.
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Agor Dirdonen
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Posted - 2008.06.19 07:26:00 -
[5]
Edited by: Agor Dirdonen on 19/06/2008 07:27:58 Well, it's not just that they go 4+ km/s and can shoot us from 150km. It's also that they have an uber tank, better then our battleships. So even if you can catch one, he simply tanks all the damage you can throw at it.
We tried to shoot one with 10 BS who slipped into web range. He simply tanked all the damage from our battleships for 10 minutes, speeded up to 10km/s again when we let him slip out of web range and he was out again. And what's with the fighters that are always with him? He has em in one system, jumps to another and they're they are as well. When will CCP do something about this?

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